I'm getting these weird, wide, angular borders / halos in the mask resulting from Mask AI, which don't show until after the mask is applied (see pics). In my example, I have a reddish-brown dog catching a red ball on a green grass field - essentially just 3 colors present, should be easy for ANY intelligence to mask, AI or even me, right? I can select either grass or dog just fine with Mask AI, they turn appropriately blue - but when I actually use it to mask in a B&W conversion, it puts these wide borders on the mask. Feather doesn't matter, you'll see the examples have it at 0. I feel like I'm being brainless and missing a setting that's doing this. Am I doing wrong, or is this ON1? Unfortunately, this was the first (and only) example my friend ran when I was trying to get him to try ON1 from being a LR user, thinking v2023 was the one to do it with. And yes, this has happened on all pics I've tried so far (not many but some). My laptop has an nVidia RTX 2070 card with the latest drivers direct from nVivia, and this is with the 17.01 update to ON1 2023. Any ideas welcome - thanks. (example below)
Grass selected by Mask AI:
Apply B&W filter using that AI mask:
Dog selected using Mask AI:
Apply B&W using the AI mask:
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