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FAO Brian Lawson Issue with Masking in layers and export.

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5 comments

  • Brian Lawson Community moderator

    Thanks David. I've got them downloaded but I won't be able to take a look until this afternoon.

    Let's work this through here. Once we've got it figured out one way or the other, we can post an update on Facebook for the others that are following.

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  • Brian Lawson Community moderator

    The problem is in your masking. You used too hard of a brush. I can see the edges in the Editor even before I export the photo to a jpeg.

    I reset the Background Layer's mask then used a combination of soft brush (100% Feather) for larger areas and the Perfect Brush (approx 14 Color and 35 Transition (think feather)). I only did the center players but you can see the difference in our masks below.

     

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  • Brian Lawson Community moderator

    The mask didn't move, it was an optical illusion created by the hard edged brush stroke just below the basketball. Because they are the same size and the posts in that handrail just below the basketball are so visible it jumped out at your and it made it look as though the mask for the ball had shifted position.

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  • David Richardson

    Thank you for your advice and help. I still don't quite understand why after I had refined the mask in the .onphoto file to a point that I was happy with it, why did it change on closure or export. The changes were the appearance of the circles in areas where I had refined the mask (as shown in the files sent).  Are you saying that it was all down to how the brush was used when creating the mask or is just a case by doing it by a different method (using feather) it's an effective work around to the problem.  As I was trying to create some separation of the players from the background by darkening and blurring it to avoid distraction, would you recommend using layers to do this or just apply different masks and effects to the single image?  Is there guidance on brush settings anywhere or it it a case of trial and error as per your example of the prefect brush colour and transition settings?  I do find that if I apply noise reduction at the start of the workflow process the mask editing gets a lot slower and jerky.  Apologies for the flood of questions

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  • Brian Lawson Community moderator

    [W]hy did it change on closure or export I seriously doubt that happened. I suspect that you just didn't notice it until after you'd exported. The program simply cannot change a feathered mask created by a single mouse click into a non-feathered version of that same mouse click. When you were refining the mask you must have been using a hard edged brush.

    No, there isn't any guidance on brush settings. I learned by trial and error.

    Honestly, when I was looking at your photo I was wondering why you chose to use Layers rather than just applying the Blur Effect to the base Layer and mask it off of the players there. That is how I would have done it unless I found a reason to do it on a separate layer.

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